Rachel and the boys are big Pokemon fans, so the monsters and cards used in the DragonBox Algebra 5+ app really caught their eye.Īfter a period of time, when they’re used to isolating The Box, the cards are slowly replaced with numbers and variables, looking more like the algebraic equations we were used to in school.Īn added bonus - this is not just for English speaking families! DragonBox Algebra 5+ app is available in over 20 languages. As always, all opinions expressed are my own. I received the DragonBox Algebra 5+ app for free and was compensated for my time. What about learning alegebra through games? This system has worked well for us, but I’m a little nervous about teaching more complex math, like algebra.ĭid I hear all the homeschooling mommas groan?ĭon’t sweat it. Our classical homeschool curriculum uses a very basic approach, with lots of repitition for mastery of facts. DragonBox today has offices in Oslo, Paris and Helsinki.Teaching math in our homeschool hasn’t been too difficult yet. With the goal to make learning math awesome, the company has launched DragonBox School, an innovative math curriculum for elementary schools. Since then, DragonBox apps have been bought and enjoyed millions of times around the world. In 2012, DragonBox’s first game became an instant hit, and specialists hailed it as a revolutionary new way to learn math. Let’s play!ĭragonBox is an award-winning game studio that’s on a mission to empower children to explore and make learning math awesome. Launched in 2013, the company is headquartered in Norway with offices in the US and the UK. Kahoot! is on a mission to make learning awesome and build the leading learning community in the world that connects its users to premium content. In 2018, Kahoot! had over one billion participating players in more than 200 countries. Kahoot! is embraced by teachers, loved by students, valued by organizations and harnessed by publishers. Kahoot! is used in a variety of settings – in K-12 and university classrooms, corporate offices, social settings, and major sporting and cultural events. DragonBox, Christian Steen, Head of Marketing: +47 917 12 456 | is a game-based learning platform that makes it easy to create, share and play fun learning games or trivia quizzes in minutes.Kahoot!, Falguni Bhuta, Head of Communications: +1 (408) 712-3286 | (International).Kahoot! and DragonBox will present more information at the Kahoot! company update on June 12, 2019.įor more information, please contact: Kahoot!, Sean D’Arcy, SVP Head of Marketing: +47 984 05 188 | (Norway) Together, we will make the best math learning experience available for Kahoot!’s hundreds of millions of users around the world, both inside and outside the classroom,” said Eilert Hanoa, Chairman of Kahoot! “The acquisition will strengthen Kahoot!’s platform with the DragonBox award-winning math learning apps, community and school curriculum. Last year, Kahoot! launched the Ignite accelerator program, and the addition of DragonBox is a step towards building a collection of learning apps that create value for learners all over the world. Kahoot!’s vision is to build the leading learning community in the world by connecting teachers, students, parents and organizations with premium content. Together with Kahoot!, we will enable millions of more users to enjoy learning math in an awesome way,” said Jean-Baptiste Huynh, math teacher, CEO and co-founder of DragonBox. “Since day one, DragonBox has made learning math more fun and engaging for children around the world. DragonBox is immensely popular among children, parents, teachers and schools, with millions of users around the world. Nordic-based DragonBox, the company behind the award-winning DragonBox series of educational math apps, launched its first algebra game app in 2012 and the DragonBox school math curriculum in 2017.
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